Computer and gaming history with David L. Craddock, author of Break Out: How the Apple II Launched the PC Gaming Revolution.
Podcast version of the live Shane Plays geek talk radio show from 9/30/2017
Shane Plays airs on Saturdays at 1:05 PM Central on 96.5 FM The Answer in Little Rock. It can also be heard online at http://965fmtheanswer.com. Call in at 501-823-0965 or tweet @ShanePlays during the show!
Like what you hear?
Support Shane Plays Radio on Patreon!
https://www.patreon.com/shaneplays
Shane Plays is carried on Krypton Radio!
Krypton Radio is SciFi for your Wifi.
http://kryptonradio.com/
Listen to the Shane Plays podcast on iTunes, Google Play Music and Stitcher (and other fine, fine podcast directories) after the live show.
SHOW NOTES
NEWS ITEMS
Divinity: Original Sin 2 roars out of the gates to nearly 500K sold | Eurogamer.net
http://www.eurogamer.net/articles/2017-09-18-divinity-original-sin-2-roars-out-of-the-gates-to-nearly-500k-sold
PlayerUnknown’s Battlegrounds just set an all-time player count record on Steam | The Verge
https://www.theverge.com/2017/9/17/16322430/playerunknowns-battlegrounds-all-time-player-count-record-steam
GUEST: DAVID L. CRADDOCK
David’s website:
http://davidlcraddock.com/
Break Out: How the Apple II Launched the PC Gaming Revolution on Amazon
https://www.amazon.com/Break-Out-Launched-Gaming-Revolution/dp/0764353225
Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. Long before video games became a multi-billion-dollar industry, a small group of hackers created the Apple II, a PC that contained less memory than the average size of a Microsoft Word document and turned heads by outputting graphics in color. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia s trap-filled labyrinth, Break Out recounts the making of some of the Apple II s most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.